Programme
Balancing Bytes and Bonds - Developing Humans in the Age of AI​
NTEL 2025 Theme
Schedule
Morning Programme
8.30am Welcome Address
8.45am Keynote Session
9.30am Tea Break
10.00am Breakout Session 1 (Power Presentations)
11.00am Breakout Session 2 (Power Presentations)
12.o0pm Lunch
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Afternoon Programme
1.00pm Invited Speaker Session
1.30pm Student Panel Plenary
2.30pm Minister's Address
2.45pm Tea Break
3.15pm Breakout Forums
4.20pm Breakout Session 3 (GenAI)
5.40pm Closing Address
Programme Types
Breakout Power Presentations
Sharing of Edtech Projects - showcasing innovative solutions, impactful ideas and best practices
🕒 1h per session
🔀 3 Parallel Tracks per session (see Topics List below)
🎤 3 Power Presentations per Track
💬 8 Minutes Presentation + 12 Minutes Discussion
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Breakout Forums
Sharing and Discussion of Exploratory Edtech research and projects, to collectively explore new possibilities and directions
🕒 1h session
🔀 3 Parallel Tracks (Selected Topics)
🎤 4 Projects per Track
💬 4 Minutes Presentation + 8 Minutes Discussion
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Student Panel Plenary
A 1h moderated live discussion with students, to hear their authentic voices and perspectives on Edtech.
NTEL 2025 Key Topics
Adaptive Learning
Online platforms and solutions that provides differentiated learning paths and targeted practice based on learners’ strengths, weaknesses, and interests.
Edtech Pedagogies
Designing effective edtech-enabled teaching strategies for in-person, hybrid/blended or online (self-paced or synchronous) learning, in aspects of content delivery, interactives, activities etc.
Edtech Software Development
Development of customised software solutions for specialised use (both offline or web-based apps).
eLearning Courseware Development
Tools, frameworks or solutions for e-Learning courseware and learning materials development.
Generative AI in T&L
Usage of Generative AI and related solutions to enhance teaching and learning by instructors and/or students.
Hybrid Classrooms
Platforms and solutions that enable simultaneous online and in-person instruction.
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Immersive Learning Environments
AR, VR and other relevant technological solutions used in developing immersive environments.
In-Class Collaborative Tech
Hardware and software solutions that support student engagement and collaboration in physical classroom settings.
Learning Analytics
Collecting, processing and visualising data on learner interactions with courseware, to track progress and performance for insights and action.
Social Learning
Peer-to-peer learning, collaboration, and knowledge sharing amongst learners via shared documents, communication platforms etc., in both formal and informal ways.
Technology in Assessments
Platforms and solutions for conducting digital and in-person assessments, including e-proctoring, automated grading etc.